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Well here's some tips to get you started.
Shift will select multiple vertecies (rclick selects)
G will shift things (grab)
B will let you make a selection box.
MMB lets you tumble.
Z switches between solid and wireframe.
TAB switches between normal and edit modes.
Use the subdivide (in the edit tab [box with 4 dots on the lower menu]) to split up areas then...
delete and shift verticies.
and use F to reconstruct a face (must have 3 or 4 verts selected)
"Oww the pain"
Nah this was done in 'Rhino3D'. A cad based modeling program without the need for too much precision.
It pretty much consists of.
1). make a sphere.
2). make a cylinder, put 1\2 way into sphere
3). Copy and rotate cylinder around alot of times
4). Make a curvey lineby
a).Select line tool
b).Click start point in cap of cylinder (by tutning on 'cent' snapping)
c). Click again, and again, and again.
d). rotate line so it's the right angle
e). copy and shriink cap of cylinder
f). Tell it to make a pipe (extrude, 1curve command)
5). Repeat for all pipes.
6). make nifti texture for orb in PSP using Black BG, purple Color and Dodge tool.
7). Make nifti tecture for pipes in PSP with similar method.
8), select orb, open properties, click texture browse button thing, select texture.
9). repeat for others.
10). click render and walk away for an hour.
11). open image in PSP and use lighten tool and darken tool.
OH! LOOK! pretty orb thing.
And that's about it