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©2008-2009 =Kraden
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Submitted: March 3, 2008
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I thought I'd put together a little tutorial for everyone of my favorite little trick.
You can use these same principles to get sketches positioned just right amongst othe things, but this tut shows you how to turn flat textures into perspective walls etc.

Being able to warp textures to fit into a perspective is one of the most poserful things a computer artwork can do, apart from layers and Ctrl-Z.

So if you've ever wondered how to fill an angled skyscraper full of windows, place a picture on a wall or even put up the wallpaper inside.
This shows you how.

Enjoy everyone.

Note: As far as I know only Photoshop has the distort tool, other programs may have it under different names.
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I WILL FIND THIS HELPFUL IN THE FUTURE TIMES

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Love is over
AND IT WILL RULE THE LANDS WITH ANGLES AND ALLCAPS

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Shigoo.
Thanks for the tute!

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Bringing Rad back!!
wow thats great :D,

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*very happy of stay here very happy :D*
The Shoes are the Emeny let your feet free :XD: :D
:iconLatinDeviants: member
Ohhh Man! I needed this.... Thanks!!!!

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:moo: Mooo...
Hey, thats REALLY nifty! Alot easier way than me going into Cinema4D, making objects, applying/MAKING textures, adding lighting then, rendering it. XD

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I am Fluffy, hear me roar!
~ Shireenko
Oh aye, I do that stuff in Adobe Premiere Pro all the tiiiiime.

....

...well...er...*cough* once. :paranoid:
(But at least we won the competition!)

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[Christian]

Action always generates inspiration. Inspiration seldom generates action.
- Frank Tibolt
Hope it helps dude.

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Shigoo.
Oh i think it will!

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Bringing Rad back!!
A really small but interesting step that can be added is the use of the displacement filter, as it'll no longer make the noise flatly linear specks.
Useful to add depth to soft sand (as opposed to hard sandstone). In some cases displacement doesn't add much of a difference, but its a nifty tool nevertheless :)
Maybe I'll make a lil tutorial on displacement maps - would compliment the skills in this tute well.

Great tutorial bud :)

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